kyle Romano
Artist, Programmer, Participation Award Winner
Independent developer. I do a little bit of everything from programming and scripting to drawing, painting, 3d modeling, unwrapping and texturing
Experience With Photoshop 3d Studio Max C#, Java, Ruby, PowerShell Source Engine pipeline (mapping, importing custom props, textures) SteamVR using Oculus and Oculus Touch Unity |
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Hocus HungoverestA VR conversion of our Global Game Jam 2016 title
Original Release team: Grayson Bartlet - Programming Andrew Oatway - Programming Glen Manalo - Artist Kyle Romano - Artist GGJ Download - Morning Ritual 11 VR Conversion and new assets by Kyle Romano VR Download - Not Available Yet |
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Shader Test and Android ConceptPrototype AndroidUnfinished model built in 3d Studio Max 2016
Shader built with Toony Colors Pro 2 from Unity Asset Store Model and shader test for a platformer concept to establish look and feel. |